![]() ![]() That said the is pretty awesome, not only does it tell you your starting equipment, but going forward keeps track of what you have and have not investgated, controls the movement and attacks of monsters and NPCS and generating the map and “random occurences” which where before would be triggered by the GM to mess with the players, is now triggered by the app during the mythos phase.Īs you take an action you move on the board, and then click on the appropriate item on the app to find out what happens or what tests you need to make. Also a back button, might be worthwhile, we skipped a monster attack by accident as we didn’t realise we had moved on to another monster of the same step. Specifically I think it should keep track of how many “puzzle steps” each player has available. One thing that I would say is that the app probably should do more “keeping track” of how many actions that you have and are performing. Now you just sort the components and grab starting items, then the app shows you the first room setup, complete with “things you can look at, interact with, or go through” the player party sets all this down and begins play. ![]() No one is left out, and the work is taken out of the set up. Mansions 2 now supports up to five players, and although one of them has to drive the app everyone gets to play. We tend to play games to get together with people and have fun, anything that isolates one player, then make them do more work than the other players? That’s not a good thing.ĭoes this get solved by Mansions of Madness 2nd Ed? YES The set up also mostly landed on the GM making the separation even more pronounced and making the GM position less fun. You had to create the decks of items and so on, build mythos decks, select and set out the clues in the rooms and so on and so on. ![]() It took FOREVER to set up, and if the GM made a mistake the mission could be impossible but you wouldn’t necessarily realise that until the end. One thing about it that stopped us playing it more? Set up. It was less prevalent in Mansions however and I believe this was actually due to the subject matter, you expect a Cthulhu Mythos game to be “harsh and murdery”. It did suffer a bit from the same “Evil Overlord” problems that Descent has where the GM player had to play very hard and really victimise the players as much as possible to keep the game working as appropriate. It was a gorgeous game and despite issues with some of the missions it was enjoyable. I played Mansions of Madness 1st Ed with the rest of the Cult of Tea And Dice, and we (for the most part) liked it. ![]()
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